captainpicou-deactivated2018121 asked: Hi! I have a question that may seem strange. It's been a year that I'm trying to find my drawing style and I feel like I'm approaching what I would like to do but I have a problem: I always feel that the head I draw does not go not with the body I draw (I draw in a cartoon style). Do you have any tips for this problem? And by the way I really love your art! 😍
Thanks! :) I presume the style you’re using drawing the head doesn’t fit the style for the rest of the body? It’s hard to tell something for sure because I haven’t seen your art but maybe this will help a bit:
Maybe you should practice drawing heads and bodies because the more you understand something the easier it is to bend it the way you want. Just focus on improving both. Though sometimes it’s better to do quick figure drawing and ignore the details, it’s seriously easier that way. Don’t pay so much attention to your style, study amatomy. Experiment ;)
if you want to volunteer to help me translating in english, please write me on private message! your help is very welcome!
of course if you see some english mistakes sometimes, don’t hesitate to tell me through PM !
About this chapter : It took me forever to make it, because it is a new era of the story. New background design. I will not pretend it is not a pain in the ass to draw (and a pleasure^^). The real start is now. Before this part, I was just setuping the protagonists of the story. This armored train is a very important background in my story. A lot of very fucking rad action sequence is coming inside of it hell yeah.
Yes I m doing exactly the story that what I want to do. Yes I m fucking pleasing myself :D I hope you will too, please be patient, it will be cool :D
May I introduce the kantserov tsarist lieutenant. He knows he is in hell but alcohol helps him to not give a shot about it… normal..
Your moral support is very welcome, so please if you like this project, reblog it. I would be grateful! I m doing that for free for the hell of it and because I want to share it with you, I want to improve myself a lot through it. I have so much to learn, but I m convinced this story is great and must be told no matter what.
I also want to tell you that this project helped me a lot to improve and certainly had a great part in my career and my job at Pixar. Because when you do exactly what you love, you are yourself and are certainly better than usual. so I hope it can inspire you into your own projects. It always worth it and will lead you somewhere great.
“Most of the time when we are painting, we get so overwhelmed with all the info, which is why practicing the lighting fundamentals beforehand will be beneficial for future work. This will be a pretty lengthy article, but it is pretty comprehensive in terms of necessary fundamentals.
Fundamental #1: Importance of the Plane
When painting and using light, you need to switch from the form build-up approach to thinking about the right plane structure to make the right lighting decisions.
If you can simplify the elements into the proper planes you will understand the structure better and you will be able to assign the right values (when lighting).
Fundamental #2: Light Properties
There are some consideration to make when thinking about lighting. I will try my best to explain some of properties and explain how the lights affect the values and colors of a scene.
Light-Shadow Ratio: The light-shadow ratio determines how much of a contrast there is between light and shadow. A higher contrast is created due to sunlight, and a lower contrast due to overcast weather for example. This is caused by different intensities in light.
Value Keys: Value keying is mainly a design technique used to adjust the value scale while maintaining the light-shadow ratio. Depending on the light situation we have a specific value key in the scene.
Value Compression: Value compression is needed, because we as painters can´t get the full range of light into our paintings. We need to decide, if we want to expose for the light side or shadow side and sacrifice the values on the other side
Light Color: The first thing to understand about light is that it constantly changes it´s wavelengths, therefore changing it´s color. To simplify the process just identify the light as a warm or cold light.
Shading Components
Fundamental #3: Light Set-up
Now that we know how values and colors and affected by light, let´s look at how to set up lighting situations. These lighting situations are always used, and can be divided into natural and artificial light:
Light Types: There are only 3 basic light types you need to know to light your scene. Key Light, Fill Light and Rim Light.
Light Sources: There are only so many light sources that exist. Knowing about them will help you identifying them in any given reference and use them creatively.
Global Illumination: The characteristics of global illumination is the use of bounced/reflected light. It is used to calculate where reflected light is coming from, so we know which planes receive what light in any given scene. You need to treat it as a diffuse light source. It is most effective when there are a lot of shadows.
Fundamental #4: Material Behaviour
Many Material renders disregard the properties of Light. The reason we have learned about light in the first place is to convey materials in different lighting conditions and make them congruent to the scene. Let´s look at the materials and how light interacts with different surfaces.
Learn how to think about shapes, value, color and edges and understand it to apply the knowledge of physics to adjust your values and colors. A proper artist knows both the mechanics of painting and of physics.”
For full explanations complete with image examples, go to the article.